Wrath of the Cave Troll – Breakdown

by on May.01, 2014, under Latest Works

Project breakdown:

IBL; Cloth simulation and shading; Water and droplets on camera; Animated vegetation driven by wind through vertex color weight; Heat distortion driven by normal map; Metal and Skin shaders with energy conservation; LOD; Multi materials blend…

Thanks to my friend Gennaro Zazo that made this project possible with his magic in coding and Marco Iannaccone for rigging and animating the troll.

I’d also like to thank our friends dasAuge to give us the permission to use this amazing soundtrack!

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