Matchmoving project: Angel’s escape

Oct.13, 2013, under Latest Works

Matchmoving:

Final Comp:

Breakdown:

3D sculpt and polypaint:

MentalRay setup:

3dsmax to nuke:

Render passes (light, diffuse, reflection, shadow, specular, id, velocity):

Photoshop Compositing test:

Shadow+AO:

3d grass beauty pass: in progress (little glitch in this version)

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Devanha – 3d Ship – rework (in progress)

Apr.24, 2013, under Latest Works

Smoke and Caustics added.

Ship Beauty Pass(4K)

Comp V6(4K)

Few more steps of my compositing pipeline. I grabbed the particles from the viewport without any effect, and then tuned it in Nuke with few passes of motion blur and blur.

Fisheye:

HDRI render tests:

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SS Devanha 3D Ship – Copyright Technicolor – Render Tests

Apr.03, 2013, under Latest Works

These below are few render tests of a ship I modeled and textured in the 2011 for Technicolor in Maya for a movie called 1911 Revolution.

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